ryuuzaki: (L Change the World)
"RYUUZAKI" (L - Death Note) ([personal profile] ryuuzaki) wrote in [community profile] ataraxioff 2015-02-15 01:16 am (UTC)

L / "Ryuuzaki"

Character: L • Death Note • [personal profile] ryuuzaki
Department: Comms. Benevolent Dictator.

Personality:

- First impression in most cases is that he might be frail and a bit dreamy. He is neither of those things.
- External: Calm, intelligent, awkward deadpan snarker with weird body language and a massive sweet tooth. Sometimes very blunt. Good at organizing people and ordering them around. Generally kind of intense. In the game, he's shown a strong public interest in documenting and circulating information.
- Internal: A reserved, secretive workaholic detective with a manipulative, competitive streak. Ruthless. Observant. Good with puzzles, theories, etc. Keeps his head in a crisis. Security expert and strong strategist. Very cautious unless he feels a gamble is worth it. Successful ex-child-prodigy.
- Suspicious of everyone; may become less suspicious of some people over time. Analyzes people well. Can be invasive if he has incentive to be.

Common haunts on the ship: Comms, Comms, Comms, sometimes also Comms, both the old location and the new. Kitchens. The Oxygen Gardens, more often than you'd expect, picking his own fruit. Media libraries. Gyms, pools, and rec rooms, especially at odd hours. Excuses can be made for him turning up in/near almost any other department, because he's pretty nosy. Residential floors 1, 5, and 10.

What do they do in their downtime? Downtime is for chumps. L is a workaholic. (More seriously, see "common haunts.")

Current people they hang out with: Comms people. Is in a serious relationship with Darcy Lewis, but they're both trying to be subtle about it. Also likes Jennifer Keller and Severus Snape. His friends keep dropping, so he could use more.

Looking for:
- People who went out into the ship in December or who have had extensive Smiley encounters in the past.
- New Comms recruits! It's best if the character has some kind of related background (hacking, infosec, etc) or can easily pick things up.
- Friends, allies, interesting/thoughtful/smart people, investigation and theorizing buddies (law enforcement, security-oriented, con artists, spies, child prodigies, cute girls, etc).
- Especially closer personal friendships. Not likely to initiate that kind of thing with that goal, but can be drawn out. (Threading more with other Comms characters might be a way to go.
- The occasional low-level negative CR is also fine! The only thing I want to avoid is characters who would dedicate themselves to ruining his life, because the ship is already doing that pretty effectively, and I don't want him to become unplayable. Fake friendships with terrible people may be OK depending on some of the particulars, but it might be best to keep them light... he's better for helping to bring down that kind of character than anything else.
- Lots of different character types can be good for CR, so it might depend more on our chemistry as players in tags. Picking up CR we haven't done much with yet is cool with me, as is acting on previous plans that never really got acted on in the past.

Any future plans for them? Probably TBD by the direction of the plot. He'll most likely have a network post in the next few days.

Anything else: L is very interested in the game's overarching plot, so engaging him on that topic should net plenty of brain-breaking discussion. He also has weird body language, has like 10 of the same outfit that he wears in a daily rotation, eats a lot of fruit and anything like sweets he can get his hands on, and drinks a lot of coffee. All of this is conspicuous enough that anyone witnessing it in their general vicinity might feel compelled to comment on it.

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